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Thread Statistics | Show CCP posts - 23 post(s) |

Lucien Cain
Twilight Phoenix Rising Inc.
0
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Posted - 2013.07.29 14:58:00 -
[1] - Quote
Much better, looks like you really gave it a thought this time around.
The SAC is nearly perfect, but in all honesty why keep the utility high? Either add a 6th Launcher which would really boost it's damage or add 6th low to turn it into a more viable Tank. Do one of these and the discussion about the SAC will be over at last.
Cheers |

Lucien Cain
Twilight Phoenix Rising Inc.
0
|
Posted - 2013.07.29 15:52:00 -
[2] - Quote
I'm Down wrote:So, the Sacrilege still has a useless high slot, and no ability to tank in the lows if it wants any level of decent damage... awesome.
Remove the high slot, add a low slot. It's currently -2 low slots on the zealot, and has a bonus that only recovers one of those slots tank wise. How can you expect it to be a brawler if it's tank is garbage. You already hurt it's tank with the resist bonus changes.
I suppose we can all agree that adding a 6th low(without removing the 6th High) would be the most appealing change to the whole SAC issue. A very doable adjustment i might add. :-) |

Lucien Cain
Twilight Phoenix Rising Inc.
0
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Posted - 2013.07.29 16:14:00 -
[3] - Quote
DeadDuck wrote:Lucien Cain wrote:I'm Down wrote:So, the Sacrilege still has a useless high slot, and no ability to tank in the lows if it wants any level of decent damage... awesome.
Remove the high slot, add a low slot. It's currently -2 low slots on the zealot, and has a bonus that only recovers one of those slots tank wise. How can you expect it to be a brawler if it's tank is garbage. You already hurt it's tank with the resist bonus changes. I suppose we can all agree that adding a 6th low(without removing the 6th High) would be the most appealing change to the whole SAC issue. A very doable adjustment i might add. :-) Actually let it stay with the current slot layout. Adds a ton of flexibility to the number of valid setups that you will be able to use in TQ.
Or add a 5th Mid and turn it into a veritable shield Tanker! Maximum flexibility there. Now that would be ridiculous....right? Seriously, all the SAC needs is a 6th low and it will be perfect without making it OP.
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Lucien Cain
Twilight Phoenix Rising Inc.
0
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Posted - 2013.07.29 21:39:00 -
[4] - Quote
Zloco Crendraven wrote:Smoking Blunts wrote:the sac still sucks, it either dosnt have enough tank or not enough dps.
move the utility high to an extra low.
love this ship, but you are not fixing it enough to make it worth flying The last tunes to the Sacrilege are perfect. No touching it anymore pls.
Are you serious? The work isn't done yet. The Sacs damage output and tanking ability is still meh compared to other HACs, hell even T1 Cruisers. I'm pretty much ok with it not being a damage dealer but 6 lows would make it useful instead of simply overrated. The Sacs tank NEEDS some serious loving. Atleast that role should be defined instead of turning it into a half assed Jack of all trades. |

Lucien Cain
Twilight Phoenix Rising Inc.
1
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Posted - 2013.07.29 21:47:00 -
[5] - Quote
Sarkelias Anophius wrote:CCP Rise: The Sacri slot layout is still a major problem in my eyes.
I am still of the opinion that removing a launcher, increasing the ROF or Damage bonus to compensate, and shifting a high to a low is the best solution. This will allow reasonable DPS, projected thanks to your changes, while retaining the utility high that makes the Sac such an awesome brawler.
I really think this would work perfectly. Remove a launcher, change damage bonus to 10%, ROF bonus to 7.5%, and we end up with the same base damage; switch a high to the low, resulting in a 5/4/6 slot layout, and BOOM, every single problem with this ship is solved.
This really, really needs to happen.
F...ing THIS! Just do that and the discussion concerning the SAC will be over at last. Changing the Role Bonus into+ 25% Missile damage may work wonders aswell.
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Lucien Cain
Twilight Phoenix Rising Inc.
4
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Posted - 2013.07.30 10:08:00 -
[6] - Quote
Rek Seven wrote:These new changes seem a bit more reasonable but i think the Ishtar needs a bit more work.
Maybe CCP want to force the ishtar into a shield role but i'd prefer it to be an armour tanker just like all the other Gallente ships. For that to happen, it need drone damage and hitpoint bonuses not tracking. The pilot can then use its low slots for tank and its med slots for drone tracking/range/speed.
Also has anyone calculated how OP the sacrilege will be now?
Would you be so kind as to elaborate how exactly the SAC is OP? It's tank is still the same(=meh...) the damage still subpar compared to the much cheaper BCs or even T1s with dedicated, but still much cheaper fittings. The drone increase doesn't do much tbh. Medium drones are going to die like flies in a serious fight, a Set of Light drones + EWARs won't turn it into the "Monster" it's supposed to be.
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Lucien Cain
Twilight Phoenix Rising Inc.
4
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Posted - 2013.07.30 10:29:00 -
[7] - Quote
Kagura Nikon wrote:One thing I think Really need to b done for sake of balance and coherence is. Give the HAcs the SAME HP pools of the t1 ships!
There is absolutely no excuse for not doing so. Otherwise the role of being a tough nut cruiser as you describe is impossible.
Just that. Same shields, Armor and hull.
Sounds fair and reasonable. But that should give people an indication on how much better the HACs need to be improved. If you have to struggle to make them atleast as good as their T1 Counterparts, then something is really f...ing wrong here. I would go as far as to say give them 50% MORE Sh/Ar/Hu and atleast 25% more damage or vice versa. That would clearly justify their price. |

Lucien Cain
Twilight Phoenix Rising Inc.
4
|
Posted - 2013.07.30 11:09:00 -
[8] - Quote
CCP Rise wrote:Hi all
Wanted to post and let you know I haven't disappeared or something, just had to go home and sleep and stuff.
I've been reading all of this and will continue to do so. I would not expect any changes at the scale of this last iteration, maybe some small tweaks after a few more days of feedback at the most.
We are a little concerned that some overpowered configurations might be popular following these changes, but I know many of you are still worried they aren't powerful enough. I'll keep reading for now and if we decide to make any changes you will be the first to know.
Thanks!
There isn't much power to be worried about right now. Make them sturdier or let them hit harder than their T1 Cousins, the problem isn't complicated, your solutions are.
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Lucien Cain
Twilight Phoenix Rising Inc.
4
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Posted - 2013.07.30 11:23:00 -
[9] - Quote
Garphos Trectes wrote:Why the vaga got a smaller signature then all ahacs? Very strange.
Please compare the sacrileg with a caracal. Caracal got more speed and lows for similar DMG for 10% hullprice. Why should i take a sacrileg? Only benefit of the sacrileg is the armor- tank.
I'm sorry mate but last time i checked the Caracal had 4 lows.
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Lucien Cain
Twilight Phoenix Rising Inc.
4
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Posted - 2013.07.30 15:02:00 -
[10] - Quote
Sarkelias Anophius wrote:Sarkelias Anophius wrote:CCP Rise: The Sacri slot layout is still a major problem in my eyes.
I am still of the opinion that removing a launcher, increasing the ROF or Damage bonus to compensate, and shifting a high to a low is the best solution. This will allow reasonable DPS, projected thanks to your changes, while retaining the utility high that makes the Sac such an awesome brawler.
I really think this would work perfectly. Remove a launcher, change damage bonus to 10%, ROF bonus to 7.5%, and we end up with the same base damage; switch a high to the low, resulting in a 5/4/6 slot layout, and BOOM, every single problem with this ship is solved.
This really, really needs to happen. Self-quoting bump because folks seem to like this idea and dear CCP Rise should read it and comment on it, because it's a perfectly balanced solution to a questionable ship.
THIS needs to remain visible. Whoever wants the SAC to become USEFUL instead of irrelevant is going to back this up. Please CCP, be reasonable and give it a serious thought.
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Lucien Cain
Twilight Phoenix Rising Inc.
4
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Posted - 2013.07.30 16:10:00 -
[11] - Quote
M1k3y Koontz wrote:Harvey James wrote:I'm Down wrote:CCP Rise wrote:Hi all
Wanted to post and let you know I haven't disappeared or something, just had to go home and sleep and stuff.
I've been reading all of this and will continue to do so. I would not expect any changes at the scale of this last iteration, maybe some small tweaks after a few more days of feedback at the most.
We are a little concerned that some overpowered configurations might be popular following these changes, but I know many of you are still worried they aren't powerful enough. I'll keep reading for now and if we decide to make any changes you will be the first to know.
Thanks! Called it... god forbid you listen to reason. Does anyone else fell like they are hitting their head against a brick wall? Yea, its like the old CCP mentality of "we know best and to hell with everyone else".
This is their chance to prove you wrong. I got the feeling you would love to be wrong. Hell i would love to be wrong too because i feel the same as you.
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Lucien Cain
Twilight Phoenix Rising Inc.
4
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Posted - 2013.07.30 17:23:00 -
[12] - Quote
nikar galvren wrote:CCP Rise wrote:Hi all
Wanted to post and let you know I haven't disappeared or something, just had to go home and sleep and stuff.
I've been reading all of this and will continue to do so. I would not expect any changes at the scale of this last iteration, maybe some small tweaks after a few more days of feedback at the most.
We are a little concerned that some overpowered configurations might be popular following these changes, but I know many of you are still worried they aren't powerful enough. I'll keep reading for now and if we decide to make any changes you will be the first to know.
Thanks! Translation: "Thank you for all your constructive comments and suggestions, but we've decided that you don't really know what these ships are good at, or even what they should be used for. We do, and we're not going to tell you. Suffice it to say that all of our previous assertions regarding Tech2 specializations were simply to give the playerbase some hope for the future, and after the massive boost given to the Tech1's and Navy cruisers, we are at a loss as to how to give the HAC hulls a distinct specialization, so we're going to conveniently ignore that part. We already recognize that a few of these HACs will be popular, and the rest will remain on the shelf, so to speak, but as the number of popular HACs is anticipated to increase from the currently used two (Zealot and Vagabond) to FOUR (Zealot, Vaga, Ishtar and Cerb), we're pretty happy with that. Again, thank you for all the time, effort and thought that you have put into two threads now. We know that you are passionate about having a gaming experience that is fun and rewarding, and understand that you saw a unique opportunity to enhance a game that we all love in an underused and much-needed area. Sorry it won't work out that way." [/me is almost disgusted with herself for getting her hopes up] Let's take a quick look at the 4 that will likely be popular in 1.1: Zealot - The current baseline. Good sig (AB), great dmg projection, decent tank, holds up well under reps Vagabond - 1/2 speed, 1/2 shield thank. only lacking *a little* in projection, otherwise fine PROPOSED Ishtar - some nice changes here, only concern is that it's being forced into a shield tank role (ref. Gallente lore). :Drones: aside, great projection. PROPOSED Cerberus - Finally enough dps, great projection, nice speed What I see all of these having in common? DPS, and the ability to apply that DPS. These feature a winning combination of Speed, Sig, DPS and dmg projection. A large portion of their survivability comes directly from the T2 resist profiles, but also have the capability of fitting a significant tank without unduly impacting the ability to land hits on target. Now for the other 4. Perhaps not surprisingly, these four are the ones that don't have the combination of speed & projection... Sacrilege - Slow as balls. Option to EITHER fit tank OR fit dps, and even if you fit dps it's still not going to be impressive. Bonus to HML is nice, but low dps makes that fit unlikely. Bonus to HAM range will mitigate speed disadvantage somewhat, but closing range will still be an issue. Used to be able to dual active tank like a boss... not so much soon(TM). RECOMMENDATION FOR VIABILITY: Keep the dps where it is, change the missile velocity bonus to explosion radius or explosion velocity. 25m3 drones. +1 low or move the utility high to a low. (personal wish list: Please roll the whole cap bonus into the hull). Eagle - Also slow as balls. Slower than even the Sac. How is this thing supposed to brawl? Is it supposed to brawl? Dual optimal range bonuses imply 'sniper,' but that's a role better filled by ABC's. The only HAC of these four that has only a single damage bonus, giving it weaker raw dps than pretty much anything with a cruiser-sized gun mount. RECOMMENDATION FOR VIABILITY: If you want it to be able to brawl, drop one optimal bonus for another damage bonus to give it some alpha. Increase speed to 200 so it can compete. If you're going for a dedicated sniper platform, then drop the shield resist bonus for extra tracking. Medium rails will thank you. Deimos - It can bring the pain, it just has trouble bringing it close enough... Especially if you take 10-15% of its raw hit points away. The MWD capacitor bonus is rendered superfluous by the proposed cap recharge rates. Personal pet peeve: Why do the Gallente hulls have more structure hit points than shield or armor? Haven't they read the "Hull Tanking Elite" certificate writeup? RECOMMENDATION FOR VIABILITY: Don't be daft - give this thing some armor hit points to work with. Also, drop the MWD bonus in favor of a bonus that either allows blaster dps to be applied at range or increases tracking. This thing already does beastly dps, so reduce the dronebay to 25m3. Web range bonus might also be an option. Munin - Good arty platform, but completely overshadowed by Tornadoes. Optimal range bonus does ~nothing for autocannons. Only 3 mids severely limits the fitting options. RECOMMENDATION FOR VIABILITY: Give Autocannons some love. Change the 10% optimal bonus to 5% optimal and 5% falloff. Smooth the T2 resist profile on this one to be slightly more uniform. Boost armor HP to 2200. Consider moving the utility high to a mid. For these last four, can you PLEASE consider a different Role bonus than the MWD bloom? And PLEASE consider 16 fitting slots? Still throwing in my 2 cents, even though I honestly doubt Rise is actually listening...
Your logic is so sound that I'm starting to fall in love with you darling. In all seriousness, you nailed the whole problem accurately. Take notes CCP!
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Lucien Cain
Twilight Phoenix Rising Inc.
7
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Posted - 2013.07.31 06:10:00 -
[13] - Quote
sten mattson wrote:the sac needs the utility high , but it also needs a low so just take away a launcher , tweak the bonuses so the dmg stays the same , and move one high to low slots.
voila , the sacrilege is fixed!
also the zealot needs drones
THIS! There is clearly a common consensus about how the SAC needs to be changed in order to become a viable ship worth of it's cost and training time. Most people tend to ignore how time consuming it is to actually fly a HAC properly. There is clearly enough evidence for CCP that many people would love to see the SAC get it's reasonable share of changes and upgrades. None of the suggestions and advices would make it OP, so the Balance would be served without compromise.
Alright CCP...we are roasting in the fires of our own devotion to the game. Could you give us an answer please?
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Lucien Cain
Twilight Phoenix Rising Inc.
7
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Posted - 2013.07.31 06:52:00 -
[14] - Quote
Gorgoth24 wrote:
P.S. Thanks for not giving the Sac another low
Please be so kind and explain to every single SAC pilot why a weaker tank is such a good idea?
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Lucien Cain
Twilight Phoenix Rising Inc.
8
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Posted - 2013.08.01 06:57:00 -
[15] - Quote
I'm Down wrote:I think my favorite line ever is a dev saying he doesn't believe cruisers should fit all cruiser sized modules as a design element.
My jaw literally dropped.
My god...i hope he's not employed any longer. That's utterly ridiculous.
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Lucien Cain
Twilight Phoenix Rising Inc.
10
|
Posted - 2013.08.01 17:54:00 -
[16] - Quote
Are you going to let us wait any longer CCP? We are seriously pounding our heads against each other in order to solve the whole f...ing HAC Issue, but where is your response?! This is really stretching our nerves and i'm confident that you got enough productive imput to finally reach a conclusion. So please, with all due respect, give us an honest answer or tell us right away that we are waisting our time!
And btw, reading all those comments here from people all over the world, who are desperately trying to fix something they love( and which they have not broken!)...makes me seriously proud to be an EVE player. Perhaps you give a S..t about that CCP. But i want to thank all those people who investet their precious time into this matter. THANK YOU. |

Lucien Cain
Twilight Phoenix Rising Inc.
10
|
Posted - 2013.08.02 12:24:00 -
[17] - Quote
CCP Rise wrote:Hi guys
Sorry I've been away. Been out of the office for two days because of barfing etc.
I'm behind on the thread so I'm going to get caught up today and respond to some of the common points in a few hours.
And there we were, thinking that you completely forgot about us. Take your time to read, you spare yourself a lot of Trouble afterwards.
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Lucien Cain
Twilight Phoenix Rising Inc.
10
|
Posted - 2013.08.02 19:36:00 -
[18] - Quote
CCP Rise wrote:
Sacrilege: The Sacrilege was definitely one of the more difficult ones to pin down, but I think we're in a pretty good place. We looked at a few other options for its layout and bonuses but because of the power of the resist buff it's very easy for it to become too strong. We also really like that it tends to fit in to fleets as a ship with enormous utility rather than being all tank and gank like a lot of the other HACs. For that reason we really wanted to leave the utility high and the 4th mid. It would often make a better straight up brawler with another low, but by going the route we went of adding more drone dps and more fitting room, we improved it a lot as a brawler while preserving its character as a very high-utility HAC that can do a lot of different things.
.
I'm sorry but that is absolute nonsens. By no means does the utility high slot give this ship a stronger position in comparison to the old HAC or other HACs in particular. The drones are pretty much useless since their dmg output without certain boni is negligible. A stronger tank, ergo a 6th low would have been a considerably more useful change, allowing the ship to take a position as a truly heavy brawler. Now all it ends up to be is a slightly above average jack of all trades with NO PARTICULAR STRENGTHS. The ship deserves atleast one advantage over ships of similiar size and class to stand its own in the heat of Combat. Please reconsider your decision again. |

Lucien Cain
Twilight Phoenix Rising Inc.
10
|
Posted - 2013.08.02 19:40:00 -
[19] - Quote
Sigras wrote:Im not sure I understand the line of thinking here . . . Earlier in this thread, you said CCP Rise wrote: most of the feedback was in agreement that you would prefer to have their role more clear and pronounced. Basically, we didn't go far enough by adding the role bonus and it would be better if they stood out more from their competition as being specialized in some way. Then later you made this comment about the Sacrilege . . . CCP Rise wrote:Sacrilege: The Sacrilege was definitely one of the more difficult ones to pin down, but I think we're in a pretty good place. We looked at a few other options for its layout and bonuses but because of the power of the resist buff it's very easy for it to become too strong. We also really like that it tends to fit in to fleets as a ship with enormous utility rather than being all tank and gank like a lot of the other HACs. For that reason we really wanted to leave the utility high and the 4th mid. It would often make a better straight up brawler with another low, but by going the route we went of adding more drone dps and more fitting room, we improved it a lot as a brawler while preserving its character as a very high-utility HAC that can do a lot of different things. These two things seem to be in conflict with each other. I feel like these HACs should be super specialized, and im not sure being a "utility ship" is a specialization . . .
Common sense is still alive in the community. God bless you.
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Lucien Cain
Twilight Phoenix Rising Inc.
10
|
Posted - 2013.08.02 20:00:00 -
[20] - Quote
Sarkelias Anophius wrote:Sarkelias Anophius wrote:CCP Rise: The Sacri slot layout is still a major problem in my eyes.
I am still of the opinion that removing a launcher, increasing the ROF or Damage bonus to compensate, and shifting a high to a low is the best solution. This will allow reasonable DPS, projected thanks to your changes, while retaining the utility high that makes the Sac such an awesome brawler.
I really think this would work perfectly. Remove a launcher, change damage bonus to 10%, ROF bonus to 7.5%, and we end up with the same base damage; switch a high to the low, resulting in a 5/4/6 slot layout, and BOOM, every single problem with this ship is solved.
This really, really needs to happen. Shameless re-bump. Many agree this is a worthy idea. I hope you're reading this, CCP Rise. We can revive one of the most underpowered and underappreciated HACs in the game, without making it OP in any way, by implementing this redesign alone. Hear the prayer of every Amarr Victor and fix this darn ship.
THIS is still considered to be the best Solution for the Sacrilege and i'm going to push this further up if needs be. This ship deserves a well defined Role. |

Lucien Cain
Twilight Phoenix Rising Inc.
10
|
Posted - 2013.08.05 12:58:00 -
[21] - Quote
The Renner wrote:Good changes.
Although I would like to see the Sacrilege lose the utility high and gain a low slot.
I second this. Thank you very much.
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Lucien Cain
Twilight Phoenix Rising Inc.
10
|
Posted - 2013.08.07 18:14:00 -
[22] - Quote
Veshta Yoshida wrote:CCP Rise wrote:Alright, I'm still kind of out of it and I'll probably give another check-in here after the weekend, but here's where I stand for now: .....
Sacrilege: The Sacrilege was definitely one of the more difficult ones to pin down, but I think we're in a pretty good place. We looked at a few other options for ..... we improved it a lot as a brawler while preserving its character as a very high-utility HAC that can do a lot of different things..... Keep looking is all I can say. - What the hell does a "brawler" need a 40km SR weapon system range for, that is kiting distance. Might be a good idea for you to sit down and hash out the (role) definitions before committing to anything as the schizophrenic Sacrilege indicates that you are harbouring some confusion as to what a brawler is. - How many ship through the history of Eve has had the moniker "high utility, lots of different things" and how much were they actually used .. It is all fine if they are on par when doing the things they can do but then you are in generalized territory (ie. no longer T2/HAC) as a T2 hull being able to do any one thing as well as a ship tilted towards a single mode would be OP as hell. Result is a Swiss Army knife made of plastic; Great utility, can do loads of stuff. Just be prepared to go elsewhere when it fails the second time it is used for something other than as a letter opener. It can still be saved however, will still be a plasticky utility knife but with a few titanium reinforced utilities: Two options remain that will not break it, at least not more than the norm for rebalanced ships, take one or both as deemed necessary. Sacrilege has anaemic dps comparatively, you are forced to carry ec300 ( when are they getting the nerf bat by the way?) outside the blob so in reality you are only getting the equivalent of 2 light drones worth of damage from the drone bay changes which are the only real changes made to it with regards to brawling. HAM's do not have stellar application without explosion velocity/radius bonuses and generally require target to be largely stationary and/or painted or have an unsupported buffer tank that can be whittled down .. all four mids are spoken for (prop/cap/web/point) so if it meets an active tanked ship it is likely to lose. - It needs another low to be able to tank through enemy damage while its own whittles down the opponent. With more (reliable) staying power the ec300 can and will be swapped for damage. The added low enhances its ability to kite brawl (hahahaha) at disruptor range and opens up for more than viable shield fits. - It doesn't need the missile range bonus, that goes double now that you included HML's in the primary bonus, what it needs is someway to either apply its damage or fuckup an enemies ability to tank. Replace the velocity bonus with either explosion velocity or radius to allow for application -or- replace velocity bonus with a neut/nos amount bonus a la Pilgrim (it is Khanid after all) to allow for a tank off-switch. Now if you are clever you'll see what I just proposed and the nervous laughter it will probably bring .. by adding both (high to low, neut bonus) you are forcing a dps decrease if neuting is wanted by pilot (same as Zealot). Bonused neuting pretty much ensures the use of medium combat drones however as the fight can theoretically be ended before backup arrives and it expands its repertoire to include going all neut support in the fleet theatre. As it stands choosing any of the other HACs is a better option regardless of what one wants to do. Diemos (note the absence of the 't'  ), Muninn and Ishtar will all be far superior brawlers and Eagle, Ishtar, Cerberus, Zealot will be superior kiters .. even when doing their "off" thing (ex. Diemos as kiter) the others will be better than the Sacrilege. PS: If you didn't catch it, great Diemos change. Will be an absolute horror on the small scale .. the proverbial wet rolled up newspaper only moistened with concrete instead of water. Edit: Just remembered .. there is another hope-of-salvation for the Sacrilege .. some years ago CCP mentioned adding a high-slot TP. That might do the trick if followed through.
*Clap Clap* There isn't much to add. You described the current issue very well, thank you.
Now my 2 Cents. I'm aware that the 4th Mid of the SAC has it's uses, just as all Midslots are usually a good addition to a ships overall capabilities. Now looking at the SAC what Role does it actually fill? Where does it truly shine in comparison to other HACs in a specific Role? As said before it's pretty much a Jack of all trades without specific strengths or weaknesses. While many seem to be ok with that i personally see this as being simply boring and uninspired.
This is what i propose. High - 6 Slots Mid - 3 Slots Low - 6 Slots
Since the SAC has built in it's amazing Cap-reload capabilities, a 4th Mid commonly used for Cap Injectors (assuming the rest is used for MWD, WEB, SCRAM) would be pretty much useless. It would also create a certain Balance of clear defined Strengths(Tank+Attack) and Weaknesses (against the buffed Nosferatus and already awesome Neuts). With such a change there would be no denying that this is a Heavy Brawler. One Mid less would balance it out decently without creating an overpowered PWN-Machine.
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Lucien Cain
Twilight Phoenix Rising Inc.
11
|
Posted - 2013.08.10 15:25:00 -
[23] - Quote
W0lf Crendraven wrote:^Not a serious remark, would love if the entire hac line had kiting as its specialitation.
What I'm going to write down now may shock you, so fasten your seat belts!
Some people want their HACs to be HEAVY and/or ASSAULTing...my god the revelation!! But who's to blame you for not knowing that? Even the Folks at CCP don't have a knack what to do with them! Surprisingly so many people here do have some decent ideas about their favourite HACs...but I'm not even sure if CCP reads them at all.
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Lucien Cain
Twilight Phoenix Rising Inc.
11
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Posted - 2013.08.10 16:00:00 -
[24] - Quote
W0lf Crendraven wrote:Yes i know, but there are tons of brawling boats and very very few dedicated kiting ships, especially in the cruiser class.
I've got no problem with a little diversity in the HAC line of ships. I also think the whole issue was made more difficult without proper reason. 4 Brawlers (Slow/medium speed, Heavy/very heavy tanks with average/weak DMG) and 4 Kiters(Fast/very Fast with good/very good damage and average/weak tank).
Let's make this simple. You would have sufficient diversity and clear defined roles by balancing those ships through these 3 categories.
Example: Sacrilege= Heavy tank + medium damage + slow speed. Vagabond= Weak tank+ medium damage + amazing speed Deimos= Medium tank + medium damage + medium speed Zealot= Medium tank+ high damage + slow speed
There's no need for overcomplicating the whole issue even further, we need good and simple solutions now.
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Lucien Cain
Twilight Phoenix Rising Inc.
11
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Posted - 2013.08.10 16:04:00 -
[25] - Quote
Harvey James wrote:W0lf Crendraven wrote:Yes i know, but there are tons of brawling boats and very very few dedicated kiting ships, especially in the cruiser class. Yes i agree that HAC's should be the premier kiting ship in the game think much more mobile ABC's but with the resilience/ ability to mitigate damage much better but with less dps. Brawling HAC's is just pointless who want's to risk 200 plus mil in a brawl when you can use much cheaper and more effective brawlers ... i.e. bc's why do you think people use the Vaga but not the eagle or sacrilege as much?
This would turn the whole meaning of HEAVY ASSAULT ships upside down. If you fear to lose a brawling ship then it's either because your tanking skills suck or the tanking abilities of your ship stinks. Easy solution, buff your skills or (god forbid) let's turn some of the HACs into decent and/or affordable Brawlers. |

Lucien Cain
Twilight Phoenix Rising Inc.
11
|
Posted - 2013.08.10 16:22:00 -
[26] - Quote
Harvey James wrote:Lucien Cain wrote:W0lf Crendraven wrote:Yes i know, but there are tons of brawling boats and very very few dedicated kiting ships, especially in the cruiser class. I've got no problem with a little diversity in the HAC line of ships. I also think the whole issue was made more difficult without proper reason. 4 Brawlers (Slow/medium speed, Heavy/very heavy tanks with average/weak DMG) and 4 Kiters(Fast/very Fast with good/very good damage and average/weak tank). Let's make this simple. You would have sufficient diversity and clear defined roles by balancing those ships through these 3 categories. Example: Sacrilege= Heavy tank + medium damage + slow speed. Vagabond= Weak tank+ medium damage + amazing speed Deimos= Medium tank + medium damage + medium speed Zealot= Medium tank+ high damage + slow speed There's no need for overcomplicating the whole issue even further, we need good and simple solutions now. No the problem with that is you might aswell make a new class of ship because they will be so different but then again they are already like that which is why people are confused about the role of a HAC.. there is no consistency in the class. What would be interesting would be if they made that separate class say Fast assault cruisers or fast attack cruisers. This class could have all the fast skirmishers essentially T2 attack cruisers - Vagabond = Weak tank/active + medium damage + amazing speed - Deimos = Weak tank/active + strong damage + excellent speed - Cerberus = decent tank + strong damage + strong speed - Zealot = decent tank + medium damage + strong speed HAC's -eagle = Heavy tank + medium damage + slow speed. -sacrilege = Heavy tank + medium damage + slow speed. -Ishtar = Heavy tank + medium damage + slow speed. -Muninn = Heavy tank + medium damage + slow speed.
Well you could split the Brawlers (Ishtar, Eagle, Sacrilege, Muninn) and the Kiters (Vagabond, Deimos, Cerberus, Zealot) into the classic HACs and (your suggested) FACs. A viable solution from my perspective. Let's take this further then. Why not give them both different Role Bonuses?
Example : HACs - 50% Bonus to Armor/Shield (or any other Tank Bonus) FACs - 25% Capacitor Capacity with MWD equipped (or any other Speed Bonus)
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Lucien Cain
Twilight Phoenix Rising Inc.
11
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Posted - 2013.08.10 19:22:00 -
[27] - Quote
Sarkelias Anophius wrote:Harvey James wrote:Lucien Cain wrote:W0lf Crendraven wrote:Yes i know, but there are tons of brawling boats and very very few dedicated kiting ships, especially in the cruiser class. I've got no problem with a little diversity in the HAC line of ships. I also think the whole issue was made more difficult without proper reason. 4 Brawlers (Slow/medium speed, Heavy/very heavy tanks with average/weak DMG) and 4 Kiters(Fast/very Fast with good/very good damage and average/weak tank). Let's make this simple. You would have sufficient diversity and clear defined roles by balancing those ships through these 3 categories. Example: Sacrilege= Heavy tank + medium damage + slow speed. Vagabond= Weak tank+ medium damage + amazing speed Deimos= Medium tank + medium damage + medium speed Zealot= Medium tank+ high damage + slow speed There's no need for overcomplicating the whole issue even further, we need good and simple solutions now. No the problem with that is you might aswell make a new class of ship because they will be so different but then again they are already like that which is why people are confused about the role of a HAC.. there is no consistency in the class. What would be interesting would be if they made that separate class say Fast assault cruisers or fast attack cruisers. This class could have all the fast skirmishers essentially T2 attack cruisers - Vagabond = Weak tank + medium damage + amazing speed - Deimos = Weak tank + strong damage + excellent speed - Cerberus = decent tank + strong damage + strong speed - Zealot = decent tank + medium damage + strong speed HAC's -eagle = Heavy tank + medium damage + slow speed. -sacrilege = Heavy tank + medium damage + slow speed. -Ishtar = Heavy tank + medium damage + slow speed. -Muninn = Heavy tank + medium damage + slow speed. did you not just describe the current hac lineup with its proposed changes?
Perhaps in some regards, but personally i see the brawlers as being too weak in their tanking role (SAC for example) for them to be defined as HEAVY. |

Lucien Cain
Twilight Phoenix Rising Inc.
11
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Posted - 2013.08.10 19:48:00 -
[28] - Quote
Romar Thel wrote:Of course when you same low/medium/high damage you mean..... at all ranges, at all tracking....
Kiters should hit harder (more dmg) and better (good tracking), while being fast and needing to be fast because of their weak defenses. I'm not exactly sure about the range though, but having the option to choose between close and long range damage for all kiters would be preferable. A specific weapon tracking, damage and speed bonus (details to be defined) for all kiters would enable them to fill their roles admirably. Their Strengths would favour the ASSAULT Aspect.
The (slower) Brawlers on the other hand should be focused on taking as much of a beating, as reason would allow for a ship of their size, while dealing decent damage at the same time. Tracking bonuses should be probably left out in favour of damage, tank and perhaps web bonuses. As brawlers i expect these ships to be close to mid range damage dealers. Being strong Armor/Shield tanking ships they should clearly favour the HEAVY Aspect.
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